Balloons, Boats, and Ponies
Interface Manipulation Style and Learning in a Constraint-Based Planning Task​
Introduction​
This study examines the impact of interface manipulation styles on learning and planning in an educational context, using a constraint-based task called the "Honey Bears" task (the goal of the task was for bears to use appropriate means of transport - boat,balloon or pony, hence the title - to get the honey). The authors hypothesize that interfaces with higher "cognitive cost" can improve learning by prompting users to engage in pre-action planning and strategic information gathering.
Target​
The findings are particularly relevant for software design where cognitive engagement is crucial for effective learning.
Key Insights​
- Cognitive Cost and Learning: Increasing cognitive cost—by making interfaces less direct—can encourage deeper cognitive engagement, prompting users to plan and strategise rather than rely on trial and error.
- Direct vs. Indirect Manipulation:
- Direct Manipulation (Drag-and-Place): This style offers visual representation of elements and allows easy interactions, resulting in faster task completion but reduced planning.
- Indirect Manipulation (Select-Elements): This interface requires users to remember item locations and perform more information searches, encouraging planning and improving constraint awareness.
- Transfer Effects: Users who initially used the indirect interface performed better on transfer tasks, as the manipulation style helped develop a goal-oriented strategy.
- Error as Learning Mechanism: The indirect interface's error messages served as feedback, guiding users to refine their strategies and avoid mistakes in future moves.
Supporting Data​
- Information Search Patterns:
- Users with the indirect interface conducted significantly more information searches before making the first move, suggesting a more deliberate approach.
- Performance and Error Rates:
- In the training task, the indirect group had a lower percentage of successful moves (46.3%) than the direct group (73.1%) due to error-based feedback.
- In the transfer task, the indirect group improved to 62.5% success, indicating that the planning strategies learned transferred to new tasks.
Other Insights​
- User Reflections: Participants felt that the indirect interface was harder to use but ultimately provided more support for learning by enforcing structured thinking.
Practical Applications​
- Design for Cognitive Engagement: Educational interfaces can incorporate higher cognitive cost in specific tasks to encourage planning and active problem-solving.
- Balance Directness and Feedback: While direct manipulation enhances ease of use, periodic indirect elements or feedback (like error messages) can promote deeper understanding.
- Leverage Error Feedback: Allow users to learn from errors in a controlled way, fostering cognitive engagement through self-correction and iterative problem-solving.
Reference​
Holst, S. J., Churchill, E. F., & Gilmore, D. J. 1997. Balloons, Boats, and Ponies: Interface Manipulation Style and Learning in a Constraint-Based Planning Task. INTERACT '97, Human-Computer Interaction.